The History Of Crazy Taxi 1
Welcome to the first of a three part article series about the Crazy Taxi video game by the Sega Corporation.
In this article I’ll discuss the gameplay elements of Crazy Taxi 1 and how it revolutionised car driving game genre. In part two, I’ll talk about the development and marketing of the game, and in part 3, I’ll Panama City Taxi Rates reveal its reception when it was launched to the public at the arcades and then on the Sega Dreamcast console and how Sega fought to defend itself against several clones.
So What Was Crazy Taxi 1?
The first game of the car driving game series, Crazy Taxi 1, was created by Hitmaker and then published by Sega. It is a sandbox racing game that was first released as an arcade game in 1999. It was made available for Dreamcast (it is featured in the Dreamcast Collection), then for PlayStation 2 and GameCube by Acclaim, and finally for Microsoft Windows in 2000, 2001, and 2002, respectively. On November 16, 2010, Crazy Taxi 1 was released for the PlayStation Network, and then it was released for the Xbox Live Arcade a few weeks later, on November 24. A slot for this game on the Zeebo is a future plan, although it is unknown as to when the release might be.
The game has had mostly positive feedback and even is considered one of Sega’s All Stars games. In addition, it achieved a status of Player’s Choice on the GameCube system and a Greatest Hits position on the PS2. Upon seeing the success of the first game, Sega created Crazy Taxi 2, another of the Crazy Taxi games and the sequel for Dreamcast. Several changes are prevalent in this sequel, which went on to be paired with Crazy Taxi: Fare Wars in a bundle and which later was made available for purchase with other Dreamcast Collection hit titles. On July 23, 2002, the third release of Crazy Taxi, Crazy Taxi 3: High Roller, was made available for the Xbox. In 2004, the game was released for the PC.
Crazy Taxi 1 Gameplay
Players’ main goal in this game is to collect customers and bring them to the destinations of their choice in the shortest amount of time possible. Players can earn money on the way by performing stunts with their vehicles, for example, just nearly missing crashing into other cars and trucks. At the top of the screen is a big green arrow that directs players to their destinations. Rather than adjust as players encounter obstacles, the large green arrow points in the general direction in which the player is to travel. Players must halt within a designated zone upon approaching their final destination. Upon reaching a customer’s final destination, a player receives money from that customer, which is added to his or her total income earned. Depending on the time it takes players to reach their customers’ destinations, ratings are awarded. The customer will jump out of the taxi if his or her timer runs out prior to the player getting to the final destination.
Players can choose from three-, five-, or 10-minute settings or select the original arcade rules. Play continues in the time-limited settings for the set time period; after time is up, the taxi automatically will come to a halt, meaning the opportunity to score points ceases. If playing by the arcade rules, players initially have a one-minute time limit; however, this can be extended with time bonuses, which players can earn by making quick deliveries. The game’s console versions feature Crazy Box mode, which is a collection of challenging minigames. These include bowling (with the taxi as the ball), giant balloon popping in a field, and delivering as many customers as possible within a time limit.